specifications: [[item.skuinfo]]
price: [[item.currency]][[item.price]]
Price
This store has earned the following certifications.
Learn advanced real-time rendering techniques with over 60 recipes specifically curated for extending or applying them to existing or new rendering engines, focusing on Vulkan. This book, designed by industry-leading computer graphics professionals, aims to help you explore a variety of advanced 3D graphics programming techniques to maximize the potential of the Vulkan API. With Key Features such as tips, tricks, and solutions to enhance your 3D graphics across different platforms, you will dive into geometry projection, texturing, and lighting techniques. The Vulkan API provides complete control over the GPU, allowing it to operate at its peak performance. This cookbook will introduce you to cutting-edge technologies like hybrid rendering and extended reality (mixed reality, augmented reality, virtual reality), as well as GPU-driven rendering. Furthermore, a dedicated chapter offers insights on debugging and profiling graphics applications based on real-world experiences. Beginning with the basic concepts of Vulkan, the book guides you through building a foundational graphics engine. As you progress, you will learn more advanced techniques and algorithms, gaining a deeper understanding of Vulkan's inner workings. By the end, you will be equipped to construct hybrid renderers and develop graphics applications for AR/VR/MR using Vulkan, along with techniques for debugging and optimizing performance. Ideal for computer graphics engineers familiar with OpenGL, DirectX, or Metal, this book provides practical examples for utilizing Vulkan's capabilities. It is also beneficial for those interested in creating real-time hybrid renderers and XR applications. Proficiency in C++ programming and a basic knowledge of computer graphics algorithms are assumed. Table of Contents: - Introduction to Vulkan - Advanced Vulkan Techniques - GPU-Driven Rendering - Lighting, Shading, and Shadows - Order-Independent Transparency - Anti-Aliasing - Ray Tracing and Hybrid Rendering - Extended Reality Applications with OpenXR - Debugging and Performance Optimization
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
publisher | Packt Publishing (April 12, 2024) | ||||
language | English | ||||
paperback | 334 pages | ||||
isbn_10 | 1803239980 | ||||
isbn_13 | 978-1803239989 | ||||
item_weight | 1.3 pounds | ||||
dimensions | 0.9 x 7.5 x 9.25 inches | ||||
best_sellers_rank | #241,212 in Books (See Top 100 in Books) #5 in Rendering & Ray Tracing #13 in 3D Graphic Design #104 in Game Programming | ||||
customer_reviews |
|
MORE FROM recommendation